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Untitled Document
V-Ray for 3ds Max Features

Rendering by:

Rendering Core

Faster Ray Tracing
V-Ray 3.0 introduces significant optimizations to the ray tracing core. This speeds up all calculations for brute force GI, progressive path tracing, reflections, refractions and more.

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New Progressive Production Renderer
For interactive and production rendering.

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Render Mask
To specify render regions using an object selection or image mask.

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Max Ray Intensity
Parameter to remove noise resulting from over bright sources.

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Faster Hair Rendering
With support for view-dependent tessellation.

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Reflection/ Refraction Trace Sets 
To control object visibility in reflections and refractions.

Deep Image 
Support including OpenEXR 2.0 output.

V-Ray RT Improvements
Support for Render Elements on GPU; support for SSS, VRaySkinMtl, and VRayDirt (Ambient Occlusion) on CPU; support for Forest Pack and RailClone from iToo Software

Improved Distributed Rendering 
With Automatic Asset transfer and ability to exclude local machine.

Support for additional render elements
Have full control in compositing by separating the render into render elements

Ultimate resolution of any issues caused by Distributed Rendering 
The new VRayDRBucket render element enables you to identify which render slave rendered each bucket in the final scene.

Bidirectional Path Tracing (BPT)
Create accurate, unbiased light solutions with caustics that are so sharp that they are dangerous to view.

Four different image sampling methods
Fast anti-aliasing engines to fit any case and requirements


Probabalistic Light Sampling
For optimized rendering of scenes with multiple lights.

Physically accurate full global illumination solutions
Create accurate GI solutions using a combination of the provided global illumination methods.

Physically accurate lights
Create realistic illumination using physically-based lights, including IES lights and true area lights with support for texture mapping

Directionality parameter for rectangle V-Ray lights
Turn the V-Ray rectangle light into a textured directional light with the new Directionality Parameter

Efficient illumination from HDR environments
Create accurate IBL solutions with sharp shadows at a fraction of the usual render times


For sharing V-Ray materials across host applications.

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Improved Subsurface Scattering
With support for object-based and raytraced illumination.

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With layered reflections and artist-friendly controls.

Support for programmable shaders.

Efficient shading system optimized for ray-tracing
Specially optimized shaders to improve render speeds.

Support for efficient material layering
Quickly render complex materials using the V-Ray Blend material.

For creating stunning car paint shaders complete with base, flake and coat layers. Full mapping support allows for amazing flexibility and a wide range of effects.

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VRayDistanceTex texture
Use this procedurally generated texture to create a wide range of effects based on the distance between objects in the scene. The map is computed analytically without raytracing and can be used to drive other render-time effects like V-Ray fur and displacement mapping.

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Use this V-Ray specific texture to assign different textures based on object ID.

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Is a new texture, adding control and flexibility when using the VRayHairMtl.

Is a new modifier, providing the ability to render Ephere’s Ornatrix hair seamlessly in V-Ray.

Is a new texture capable of loading Ptex files, an innovative texture format created by Walt Disney Animation Studios®, that eliminates the need to assign UVs.

Is a new shader, providing the ability to load materials created using the meta shading language - MetaSL.

Is a new map capable of loading textures created using MetaSL

The new and improved V-Ray material comes with a complete support for light dispersion. This simple yet powerful feature allows you to create stunning close ups of refractive objects with caustics that dazzle the eye.

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For creating cutaway and section renders.

With support for rendering implicit surfaces.


Quick Settings
With production-ready presets for fast render set ups.

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Improved V-Ray Frame Buffer
With added color correction controls.

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Simplified User Interface
With easy access to common controls.

New V-Ray Toolbar
With easy access to common controls.

New Online Documentation
With direct links within interface.

Support for advanced color management.

Integration with support for hair and particles.

Lens Effects
Supported directly in V-Ray Frame Buffer.

Lens Analyzer Tool
To match barrel distortion using any image (no longer limited to grid photo).

VRayExposureControl plug-in
For proper exposure of regular viewport and camera views, including orthographic views.

V-Ray Light Lister
Quickly set up and adjust complex lighting with the help of the new V-Ray Specific Light Lister.

Dynamic loading of tiled OpenEXR
Load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture

On-demand geometry loading from the disk
Use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive

Displacement mapping
Precisely control the displacement on a per object basis with the V-Ray Displacement modifier

Stereoscopic setup
Use the VRayStereoRig helper to quickly set up stereoscopic images and animations. In addition, the built in support for shade maps allows for much faster rendering of Depth of Field and Motion Blur effects with or without stereoscopy.

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