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Untitled Document
V-Ray 2.0 for Rhino Key Features

Rendering by: Gregoire Vandenbussche

Rendering Core

Efficient Multicore Ray-Tracing Engine
V-Ray has been specifically optimized for ray tracing, allowing users to create complex shading, area shadows, camera effects and GI with unprecedented speed and accuracy.

Rhino Integration
V-Ray 2.0 for Rhino supports the 32-bit version of Rhino 4.0 and the 32 and 64-bit versions of Rhino 5.0.

Interactive Rendering with V-Ray RT
V-Ray RT is a revolutionary rendering engine providing instant feedback and streamlining scene setup. Because V-Ray RT is built upon the same robust core as V-Ray, it is seamless to transition between V-Ray RT and production rendering. Interactive responses and a streamlined scene composition with GPU ray tracing up to 30 times faster from directly inside the Rhino viewport.

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VRayProxy is an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render-time, saving vital RAM resources.

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Control displacement on a per-material basis and generate detailed geometry at render time with maximum memory efficiency.

Materials & Shading

Physically-based Materials
Create materials based on physical properties using V-Ray's versatile shaders.

Material Preview
Preview materials accurately and efficiently. Once a preview is generated, it is cached for later use.

V-Ray Wrapper Material
Can be used to specify additional properties per material and create true matte materials which show the background as opposed to the base material.

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Simulate shading around corners and crevices of objects based on a radial distance. VRayDirt can be used to produce a variety of effects, including ambient occlusion renderings.

Interpolation (Reflections and Refractions)
Accelerate rendering by approximating and caching the effects of glossy reflections and refractions.

Trace and refract light based on its wavelength.

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Alpha Transparency
Create materials with alpha transparency.

Procedural Textures
Utilize procedurally generated texture maps:

  • Falloff Granite
  • Dirt
  • Marble
  • Rock
  • Smoke Invert
  • Leather
  • Snow
  • SpeckleSplat
  • Stucco
  • Water
  • Wood

Color Space
Manage the input gamma of textures using Linear, Gamma Corrected, or sRGB options.

V-Ray Express*
Users can easily access more than 200 materials and interchangeable lighting setups to create realistic studio scenes and illuminate models faster than ever. (*V-Ray Express is available separately from our downloads page.)

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Lights & Illumination

Dome Light
Create simple, artifact-free image-based lighting using the Dome Light. Its powerful importance sampling analyzes HDR images and optimizes light tracing and GI precision.

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IES Light
Use photometric data to provide accurate light definition.

Sphere Light
Create spherically shaped area lights.


The VRaySun/ Sky system is compatible with the RDK Sun.

Sky Options
Control sky properties independently from the sun.

Sky Models
Specify sky appearance using Preetham et al, CIE Clear, or CIE Overcast models.

Global Illumination

Optimized Global Illumination Solutions
V-Ray provides several optimized solutions for creating Global Illumination, giving artists the complete control and flexibility they need.

Ambient Occlusion
Generate shading based on an object’s proximity, and enhance GI details without significantly increasing render time.

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Retrace Threshold
Reduce Light Cache artifacts and improve the appearance of glossy reflections and refractions when using the time saving feature - Use light cache for glossy rays.

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Cameras & Optics

Physical Camera
Render any standard camera using physical camera properties, including Depth of Field and Motion Blur effects.

Lens Effects (Glare / Bloom)
Simulate the natural lens effects that occur when photographing highlights.

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Rendering Output

DR Spawner
Launch Distributed Rendering hosts without opening Rhino.

Color Mapping
Clamp Level defines the peak level for clamping bright colors. Adaptation Only uses color-mapping controls for calculations without applying to the final result. Linear Workflow applies inverse gamma correction to all materials, simplifying setup time for Linear Workflow.

V-Ray Frame Buffer (VFB)
Region Render specifies a portion of the scene to render. History saves render to the VFB cache, simplifying render comparison. Compare loads two renders directly in the VFB with A/B comparison controls. Material ID supports rendering Material ID channels for post processing.

Rhino RDK Support
V-Ray 2.0 for Rhino supports the Rhino Document Sun, Edge Softening, Shutlining, and Displacement.


HDR Light Studio Support*
Live connection to HDR Light Studio with Light Paint feature accessed directly within Rhino, providing the most intuitive and creative way to light a design. (*The V-Ray for Rhino HDR Light Studio live connection is only supported on Rhino 5 64-bit and requires a license of HDR Light Studio 4.3 or higher.)

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